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	<id>http://3do.world/index.php?action=history&amp;feed=atom&amp;title=Corpse_Killer%28NA%29</id>
	<title>Corpse Killer(NA) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://3do.world/index.php?action=history&amp;feed=atom&amp;title=Corpse_Killer%28NA%29"/>
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	<updated>2026-09-18T09:53:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=18451&amp;oldid=prev</id>
		<title>Elliogle: /* Speculation */</title>
		<link rel="alternate" type="text/html" href="http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=18451&amp;oldid=prev"/>
		<updated>2026-08-14T06:42:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Speculation&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:42, 14 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l183&quot;&gt;Line 183:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 183:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Speculation ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Speculation ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Informed guesswork, clearly separated from the findings above.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Informed guesswork, clearly separated from the findings above.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The initials table (&amp;lt;code&amp;gt;NATE M.&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;CHARLIE O.&amp;lt;/code&amp;gt;) reads like a default high-score or save-slot name list, and such lists in 1990s games were customarily filled with the development team&#039;s own names. Digital Pictures&#039; credited staff across its titles include matching first names, but the disc &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itsel&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The initials table (&amp;lt;code&amp;gt;NATE M.&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;CHARLIE O.&amp;lt;/code&amp;gt;) reads like a default high-score or save-slot name list, and such lists in 1990s games were customarily filled with the development team&#039;s own names. Digital Pictures&#039; credited staff across its titles include matching first names, but the disc &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself offers no confirmation — a period staff list would be needed to pin each entry.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regional Comparison ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Regional Comparison ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
	<entry>
		<id>http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=18449&amp;oldid=prev</id>
		<title>Elliogle at 06:40, 14 August 2026</title>
		<link rel="alternate" type="text/html" href="http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=18449&amp;oldid=prev"/>
		<updated>2026-08-14T06:40:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:40, 14 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot;&gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Filmed on location in	Puerto Rico and at Praxis Film Works in Los Angeles California.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Filmed on location in	Puerto Rico and at Praxis Film Works in Los Angeles California.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Created, Produced and Published by	Digital Pictures Inc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Created, Produced and Published by	Digital Pictures Inc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Disc Archaeology ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Findings from a byte-level analysis of the US retail disc image (655,978,496 bytes / 320,000 blocks; 136 filesystem entries).&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== One file, 97% of the disc ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The entire game outside the executable is a single opaque container: &amp;lt;code&amp;gt;/discdata.bin&amp;lt;/code&amp;gt;, 633,870,336 bytes — 96.6% of the disc. It is Digital Pictures&#039; proprietary format: a full-image scan finds &#039;&#039;&#039;no plaintext anywhere inside it&#039;&#039;&#039; — no filenames, no chunk tags, no readable headers. The Opera filesystem exists only to carry the executable and point at this one file; the engine addresses everything within it by raw offset, consistent with Digital Pictures&#039; practice of porting the same FMV content across many platforms.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== The game map in the executable ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;Launchme&amp;lt;/code&amp;gt; (168,540 bytes) carries the game&#039;s entire logical structure as string tables: zombie gang types (&amp;lt;code&amp;gt;RENEGADES&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SERIAL KILLERS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CULT KILLERS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;ELECTROPOSSE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DED BOYZ&amp;lt;/code&amp;gt;), quest lines (&amp;lt;code&amp;gt;WINSTON QUEST&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JULIE QUEST&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DATURA QUEST&amp;lt;/code&amp;gt;), inventory (&amp;lt;code&amp;gt;DATURA BULLETS&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JU JU STICK&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;HANJA ROOT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BONE PLATE&amp;lt;/code&amp;gt;), and the full map-node list from &amp;lt;code&amp;gt;AIRSTRIP&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;ZOMBIETOWN&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;SKULL MTN&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;HELLMAN TV&amp;lt;/code&amp;gt;. The save file is &amp;lt;code&amp;gt;/nvram/CorpseKillerSave&amp;lt;/code&amp;gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== A list of initials ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A name table sits in the executable: &amp;lt;code&amp;gt;NATE M.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;DANIELLE W.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;AUDREY C.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;STACEY S.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;JOHN S.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;BOB T.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;D. POP&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;KEN S.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;EDGAR A. T.&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;CHARLIE O.&amp;lt;/code&amp;gt; — default name entries, plausibly first names and initials of Digital Pictures staff (unverified; see Speculation).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== A disc with no safety net ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Opera discs conventionally store several redundant copies of the directory tree; this disc carries exactly &#039;&#039;&#039;one&#039;&#039;&#039; root-directory copy. With 97% of the disc in one file, the entire disc&#039;s readability hangs on a handful of directory sectors — a mastering choice that trades resilience for simplicity.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== No credits text ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A full-image sweep confirms no staff credits exist as text on the disc beyond the initials list above — the credits are inside the FMV content itself.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Unallocated space ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9,911 blocks (~19 MB) belong to no file, in a single run. Every byte was checked: 100% standard &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; mastering filler, nothing hidden inside.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Speculation ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Informed guesswork, clearly separated from the findings above.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The initials table (&amp;lt;code&amp;gt;NATE M.&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;CHARLIE O.&amp;lt;/code&amp;gt;) reads like a default high-score or save-slot name list, and such lists in 1990s games were customarily filled with the development team&#039;s own names. Digital Pictures&#039; credited staff across its titles include matching first names, but the disc itsel&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Regional Comparison ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The 1994 US and Japanese releases are structurally identical twins — the same minimal 136-entry filesystem, the same single-file architecture, and executables of exactly the same size (168,540 bytes). The differences are all beneath the surface:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The data container differs slightly&#039;&#039;&#039;: the Japanese &amp;lt;code&amp;gt;discdata.bin&amp;lt;/code&amp;gt; is 200,704 bytes larger (634,071,040 vs 633,870,336), with the first differing byte about 944 KB in — the bulk of the American FMV footage carries over, with changes concentrated early in the container (where index tables and title material live).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The executables are different builds with identical text&#039;&#039;&#039;: every printable string in the two &amp;lt;code&amp;gt;Launchme&amp;lt;/code&amp;gt; files matches exactly; only binary content (embedded data tables, presumably offsets into the resized container) differs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Japanese release contains no Japanese text at all.&#039;&#039;&#039; A full-image Shift-JIS sweep of the JP disc finds not a single Japanese string — no menus, no staff text, nothing. Whatever localization the Japanese release received lived in the packaging, the manual, or re-rendered frames inside the video container — the disc&#039;s text layer is entirely English.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Both discs use a &#039;&#039;&#039;single root-directory copy&#039;&#039;&#039; (where Opera discs conventionally carry several redundant copies), both pad with verified-clean &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; filler (~19 MB each), and neither contains any hidden leftover data.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Linked Titles ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Linked Titles ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
	<entry>
		<id>http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=1347&amp;oldid=prev</id>
		<title>Elliogle: /* Other Versions */</title>
		<link rel="alternate" type="text/html" href="http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=1347&amp;oldid=prev"/>
		<updated>2021-07-04T09:58:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Other Versions&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 4 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sega Saturn version of the title was released with the subtitle of &amp;quot;Graveyard Edition&amp;quot;. This version features a few exclusives such as a full-screen video (other versions have the FMV boxed in), improved video quality, a difficulty selection (ranging from normal to bloodthirsty to cannibal), items and power-ups that drop down from the top of the screen and can be shot and collected, and &amp;quot;in your face&amp;quot; zombie attacks. These attacks involve a zombie that pops up immediately in front of the &amp;quot;camera&amp;quot; and attacks the player. They can only be killed with armor-piercing rounds or Datura rounds. The Saturn version is also the only version of the game to lack light gun support (though there is no mention of light guns in the manual or packaging for the 3DO version, it does in fact include light gun support).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sega Saturn version of the title was released with the subtitle of &amp;quot;Graveyard Edition&amp;quot;. This version features a few exclusives such as a full-screen video (other versions have the FMV boxed in), improved video quality, a difficulty selection (ranging from normal to bloodthirsty to cannibal), items and power-ups that drop down from the top of the screen and can be shot and collected, and &amp;quot;in your face&amp;quot; zombie attacks. These attacks involve a zombie that pops up immediately in front of the &amp;quot;camera&amp;quot; and attacks the player. They can only be killed with armor-piercing rounds or Datura rounds. The Saturn version is also the only version of the game to lack light gun support (though there is no mention of light guns in the manual or packaging for the 3DO version, it does in fact include light gun support).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;It was later remastered for Steam, PlayStation 4 and Nintendo Switch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It was later remastered for Steam, PlayStation 4 and Nintendo Switch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Mesa, Flash Film Works and Screaming Villains remastered the game from the original source material in 2019 and re-released it as a &amp;quot;25th Anniversary Edition&amp;quot; for Steam, and PlayStation 4. It was also released in physical PS4 media by Limited Run Games. The new version contained several hours&amp;#039; worth of behind-the-scenes video from the original production as well as hundreds of still images, the original production script and other assorted documents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;William Mesa, Flash Film Works and Screaming Villains remastered the game from the original source material in 2019 and re-released it as a &amp;quot;25th Anniversary Edition&amp;quot; for Steam, and PlayStation 4. It was also released in physical PS4 media by Limited Run Games. The new version contained several hours&amp;#039; worth of behind-the-scenes video from the original production as well as hundreds of still images, the original production script and other assorted documents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
	<entry>
		<id>http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=1346&amp;oldid=prev</id>
		<title>Elliogle: /* Overview */</title>
		<link rel="alternate" type="text/html" href="http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=1346&amp;oldid=prev"/>
		<updated>2021-07-04T09:58:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Overview&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:58, 4 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corpse Killer is a horror-themed FMV rail shooter developed and published by Digital Pictures released for the 3DO that features live-action full motion video in a format similar to other games developed by the company.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Corpse Killer is a horror-themed FMV rail shooter developed and published by Digital Pictures released for the 3DO that features live-action full motion video in a format similar to other games developed by the company.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Footage from the game was later recycled for the 2003 film Game Over.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Story ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
	<entry>
		<id>http://3do.world/index.php?title=Corpse_Killer(NA)&amp;diff=1345&amp;oldid=prev</id>
		<title>Elliogle: Created page with &quot;right|  = Overview =  *&#039;&#039;&#039;Full Name:&#039;&#039;&#039; Corpse Killer *&#039;&#039;&#039;Code:&#039;&#039;&#039;  *&#039;&#039;&#039;Type:&#039;&#039;&#039; Rail shooter *&#039;&#039;&#039;Developer:&#039;&#039;&#039; Digital Pictures|D...&quot;</title>
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		<updated>2021-07-04T09:57:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=File:Corpse_Killer_NA_Front.png&quot; title=&quot;File:Corpse Killer NA Front.png&quot;&gt;thumb|right|&lt;/a&gt;  = Overview =  *&amp;#039;&amp;#039;&amp;#039;Full Name:&amp;#039;&amp;#039;&amp;#039; Corpse Killer *&amp;#039;&amp;#039;&amp;#039;Code:&amp;#039;&amp;#039;&amp;#039;  *&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Rail shooter *&amp;#039;&amp;#039;&amp;#039;Developer:&amp;#039;&amp;#039;&amp;#039; Digital Pictures|D...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Image:Corpse_Killer_NA_Front.png|thumb|right|]]&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Full Name:&amp;#039;&amp;#039;&amp;#039; Corpse Killer&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Code:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039; Rail shooter&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Developer:&amp;#039;&amp;#039;&amp;#039; [[Digital Pictures|Digital Pictures]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; [[Acclaim Distribution|Acclaim Distribution]]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Language:&amp;#039;&amp;#039;&amp;#039; English&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Release Date:&amp;#039;&amp;#039;&amp;#039; 1994&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Region:&amp;#039;&amp;#039;&amp;#039; NA&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Barcode:&amp;#039;&amp;#039;&amp;#039; 782346023218&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Local Title:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Rarity:&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Corpse Killer is a horror-themed FMV rail shooter developed and published by Digital Pictures released for the 3DO that features live-action full motion video in a format similar to other games developed by the company.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
An unnamed United States Marine is airdropped onto a tropical island on a top secret mission to stop the evil Dr. Hellman, who plans to release his army of zombies on the world. He is bitten by a zombie and also meets an attractive female reporter and a Rastafarian male driver. Four of the marine lieutenant&amp;#039;s comrades are captured by Hellman and turned into zombies. To rescue them, the lieutenant infiltrates Hellman&amp;#039;s compound and shoots each of them with bullets coated with extract from Datura plants, which can turn freshly-created zombies back into humans.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay is similar to other shooting full motion video games such as Lethal Enforcers. The player moves through the jungle shooting various zombies, collecting better ammunition (to prepare for a raid on Hellman&amp;#039;s compound) and medicine to recover health.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
John Lafia directed the live-action footage, which was filmed on location in the Caribbean, with most scenes being shot in Puerto Rico. The actors portraying the zombies wore latex masks.&lt;br /&gt;
&lt;br /&gt;
== Other Versions ==&lt;br /&gt;
&lt;br /&gt;
The original game was also released for the Sega CD, Sega CD 32X (Of which it was the first CD game for the 32X), Sega Saturn, Windows 95 and Macintosh.&lt;br /&gt;
&lt;br /&gt;
The Sega Saturn version of the title was released with the subtitle of &amp;quot;Graveyard Edition&amp;quot;. This version features a few exclusives such as a full-screen video (other versions have the FMV boxed in), improved video quality, a difficulty selection (ranging from normal to bloodthirsty to cannibal), items and power-ups that drop down from the top of the screen and can be shot and collected, and &amp;quot;in your face&amp;quot; zombie attacks. These attacks involve a zombie that pops up immediately in front of the &amp;quot;camera&amp;quot; and attacks the player. They can only be killed with armor-piercing rounds or Datura rounds. The Saturn version is also the only version of the game to lack light gun support (though there is no mention of light guns in the manual or packaging for the 3DO version, it does in fact include light gun support).&lt;br /&gt;
&lt;br /&gt;
 It was later remastered for Steam, PlayStation 4 and Nintendo Switch.&lt;br /&gt;
&lt;br /&gt;
William Mesa, Flash Film Works and Screaming Villains remastered the game from the original source material in 2019 and re-released it as a &amp;quot;25th Anniversary Edition&amp;quot; for Steam, and PlayStation 4. It was also released in physical PS4 media by Limited Run Games. The new version contained several hours&amp;#039; worth of behind-the-scenes video from the original production as well as hundreds of still images, the original production script and other assorted documents.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
===A Digital Pictures Production / A U-Direct® Interactive Film===&lt;br /&gt;
*Executive Producers	Tom Zito, Tyler Johnson&lt;br /&gt;
*Interactive Design	Ken Soohoo, Kenneth Melville&lt;br /&gt;
*Music	Bradley Smith&lt;br /&gt;
*Production Design	Anthony Tremblay&lt;br /&gt;
*Director of Photography	Anthony Palmieri&lt;br /&gt;
*Screenplay	Kenneth Melville&lt;br /&gt;
*Computer Programming	Jason Anniballi&lt;br /&gt;
*Produced by	Charles Ogden, Wolfgang Marum&lt;br /&gt;
*Directed by	John Lafia&lt;br /&gt;
&lt;br /&gt;
===Cast===&lt;br /&gt;
*Winston	Jeremiah Birkett&lt;br /&gt;
*Julie	Brigett Butler&lt;br /&gt;
*Hellman	Vincent Schiavelli&lt;br /&gt;
*Magliano	John Cassini&lt;br /&gt;
*Fleming	Gary Anthony Sturgis&lt;br /&gt;
*Duffy	Erin Bobo&lt;br /&gt;
*Captain	Bill Mosley&lt;br /&gt;
*General	Charles Kahlenberg&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Production Supervisor	Ellen Gordon&lt;br /&gt;
*Production Coordinator	Thérese Cathcart&lt;br /&gt;
*Assistant Production Co-ordinator	Candace Modrell&lt;br /&gt;
*Production Secretary	Ruth de Thomas&lt;br /&gt;
*Senior Associate Producer	Shari Little&lt;br /&gt;
*Associate Producer	Carina Chocano&lt;br /&gt;
*Additional Game Design	Noah Falstein&lt;br /&gt;
*Computer Graphics	Lode Coen, Cuyler Gee, Joshua Solomon, Jarmila Seflova, Brian Andersen, Christina Carvalho&lt;br /&gt;
*First Assistant Director	Patrick Duffy&lt;br /&gt;
*Second Assistant Director	Bob Acosta&lt;br /&gt;
*Script Supervisor	Patricia Kangrga&lt;br /&gt;
*First Assistant Camera	Paddy Kean&lt;br /&gt;
*Second Assistant Camera	Arianne Peckham&lt;br /&gt;
*Film Loader	Julie Silver&lt;br /&gt;
*Steadicam Operator	Dave Chameides&lt;br /&gt;
*Art Director	Oana Bogdan&lt;br /&gt;
*Swing	Angel Pastrana&lt;br /&gt;
*Property Master	Randall Earnest&lt;br /&gt;
*Property Assistant	David Fitzpatrick&lt;br /&gt;
*Miniature Effects Supervisor	Dave Sharp&lt;br /&gt;
*Construction Supervisor	Clive Brown&lt;br /&gt;
*Set Decorator	Bonita Huffman&lt;br /&gt;
*Costume Design	Yana Syrkin&lt;br /&gt;
*Wardrobe Supervisor	Bo Slavin&lt;br /&gt;
*Set Costumer	Andrea Federman&lt;br /&gt;
*Key Make-Up Artist	Diana Thomas&lt;br /&gt;
*Make-Up Assistant	Marta Callender&lt;br /&gt;
*Prosthetic Make-Up Artist	Bart Mixon&lt;br /&gt;
*Prosthetic Make-Up Assistant	Earl Ellis&lt;br /&gt;
*Hair Dresser	Timothy Lasquade&lt;br /&gt;
*Stunt Coordinator	Keith Woulard&lt;br /&gt;
*Gaffer	Jim Gilson&lt;br /&gt;
*Best Boy Electric	Scott Young&lt;br /&gt;
*Electricians	Jose Hernandez, Raymond Orraca, Pedro Juan Lopez&lt;br /&gt;
*Key Grip	Terry Wimmer&lt;br /&gt;
*Best Boy Grip	Ramón Cuadrado&lt;br /&gt;
*Grips	Raul Rosado, Anibal Pabón&lt;br /&gt;
*Sound Mixer	Mary Jo Devenney&lt;br /&gt;
*Boom Operator	Peter Jones&lt;br /&gt;
*Production Accountants	Donna Cipriani, Tad Driscoll&lt;br /&gt;
*Assistant Accountant	Richard Fleming&lt;br /&gt;
*Location Manager	Ana Rica Groennou&lt;br /&gt;
*Casting Director	Zoraida Sanjurjo&lt;br /&gt;
*Still Photographer	Jose Cuevas&lt;br /&gt;
*Storyboard Artist	Robert Camargo&lt;br /&gt;
*Transportation Coordinator	Jose Luis Fuentes&lt;br /&gt;
*Drivers	Otni Vargas, Maniel Negrón, Felix Osorio, Luis Medina, Felix Juan Padua, Hector Lopez, Hector Chaparro, Ivan Lopez&lt;br /&gt;
*Technical Dance Consultant	Lisa Boiko&lt;br /&gt;
*Office Production Assistants	Karen Uphoff, Malen Folch&lt;br /&gt;
*Key Set Production Assistant	Juan Esteban Suarez&lt;br /&gt;
*Set Production Assistants	Francisco Torres, Gilbert Medina&lt;br /&gt;
*Craft Service	Felix Perez&lt;br /&gt;
&lt;br /&gt;
===Los Angeles Unit===&lt;br /&gt;
*Electricians	Steve Stelig, Shawn Blakeman&lt;br /&gt;
*Grip	Rafael Molinary&lt;br /&gt;
*Boom Operator	Kevin Kubota&lt;br /&gt;
*Casting Director	Valerie Massalas&lt;br /&gt;
*Extras Casting	Tom Thacker&lt;br /&gt;
*Still Photographer	Carol Westwood&lt;br /&gt;
*Transportation Co-ordinator	Paul Kowalczyk&lt;br /&gt;
*Office Production Assistant	Erika Schleich&lt;br /&gt;
*Set Production Assistants	Remo Packer, Basti Van Der Woude, Navid Sheydaei&lt;br /&gt;
*Caterer	Gourmet Chabar&lt;br /&gt;
*Craft Service	Stacy Briskman&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Post Production Supervisor	Eric Valente&lt;br /&gt;
*Editor	Peter Bazinski&lt;br /&gt;
*Assistant Editor	David Karson&lt;br /&gt;
*Post Production Assistant	Thérese Cathcart&lt;br /&gt;
*Percussion	Louis Conte&lt;br /&gt;
*Guitar	Marty Walsh&lt;br /&gt;
*Additional Music	Joel Goldsmith&lt;br /&gt;
*Additional Music Editor	Don Sanders&lt;br /&gt;
*Sound Effects Supervisor	Mace Matiosian&lt;br /&gt;
*Sound Effects Editor	David Beatle&lt;br /&gt;
*Additional Sound Effects	Albert Ibbotsen&lt;br /&gt;
*ADR Mixer	Alfred T. Ferrante (C.A.S.)&lt;br /&gt;
*ADR Recordist	Daryl Lathrop&lt;br /&gt;
*Dialog Mixer	Chris Haire (C.A.S.)&lt;br /&gt;
*Sound Effects Mixer	Doug Davey&lt;br /&gt;
*Music Mixer	Richard L. Morrison (C.A.S.)&lt;br /&gt;
*Additional Mixing	Tim Claman&lt;br /&gt;
*Recordist	Chris Elam&lt;br /&gt;
*Foley Mixer	Marty Church&lt;br /&gt;
*Post Production Coordinator	Dan MacDonald&lt;br /&gt;
*Effects Compositing	Mark Intravotolo&lt;br /&gt;
*Color Timer	Ed Rowin&lt;br /&gt;
*On Line Editor	Roger Berger&lt;br /&gt;
*Digital Artists	Robert McInnis, Marla Carter, Brian Conlon&lt;br /&gt;
*Head Tester	David Popovich&lt;br /&gt;
*Lead Game Tester	Benjamin DeGuzman (as Benjamin-Lee DeGuzman)&lt;br /&gt;
*Assistant Lead	Randall K. Hughes&lt;br /&gt;
*Game Testers	Bill Bound, Ken Brink, Harry Chavez, Anthony Constantino, Paul Franco, Paul Gluck, Rob Macy&lt;br /&gt;
*Package &amp;amp; Manual	The Design Office of Wong &amp;amp; Yeo&lt;br /&gt;
*Filmed on location in	Puerto Rico and at Praxis Film Works in Los Angeles California.&lt;br /&gt;
*Created, Produced and Published by	Digital Pictures Inc.&lt;br /&gt;
&lt;br /&gt;
== Linked Titles ==&lt;br /&gt;
&lt;br /&gt;
* Japanese Version - [[Corpse Killer(JP)|Corpse Killer]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Corpse_Killer_NA_Back.png|Back&lt;br /&gt;
File:Corpse_Killer_NA_Contents.png|Contents&lt;br /&gt;
File:Corpse_Killer_Screenshot_1.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_2.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_3.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_4.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_5.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_6.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_7.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_8.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_9.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_10.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_11.png|Screenshot&lt;br /&gt;
File:Corpse_Killer_Screenshot_12.png|Screenshot&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:3DO Games]]&lt;/div&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
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