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	<title>Dragons Lair(EU) - Revision history</title>
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	<updated>2026-09-18T09:00:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://3do.world/index.php?title=Dragons_Lair(EU)&amp;diff=18459&amp;oldid=prev</id>
		<title>Elliogle: Created page with &quot;== Disc Archaeology == &#039;&#039;Findings from a byte-level analysis of the European retail disc image (425,287,680 bytes / 207,360 blocks).&#039;&#039; === A hidden fifth language — including a rejected take === The M4 release advertises four languages, shipping its two text-bearing scenes in each (&lt;code&gt;A035E/F/G/I.DAT&lt;/code&gt;, &lt;code&gt;A099E/F/G/I.DAT&lt;/code&gt;) with flag-graphic selectors (&lt;code&gt;FLAGE&lt;/code&gt;, &lt;code&gt;FLAGF&lt;/code&gt;, &lt;code&gt;FLAGG&lt;/code&gt;, &lt;code&gt;FLAGI&lt;/code&gt;). But the disc carries...&quot;</title>
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		<updated>2026-08-14T08:46:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Disc Archaeology == &amp;#039;&amp;#039;Findings from a byte-level analysis of the European retail disc image (425,287,680 bytes / 207,360 blocks).&amp;#039;&amp;#039; === A hidden fifth language — including a rejected take === The M4 release advertises four languages, shipping its two text-bearing scenes in each (&amp;lt;code&amp;gt;A035E/F/G/I.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;A099E/F/G/I.DAT&amp;lt;/code&amp;gt;) with flag-graphic selectors (&amp;lt;code&amp;gt;FLAGE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGF&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGG&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGI&amp;lt;/code&amp;gt;). But the disc carries...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Disc Archaeology ==&lt;br /&gt;
&amp;#039;&amp;#039;Findings from a byte-level analysis of the European retail disc image (425,287,680 bytes / 207,360 blocks).&amp;#039;&amp;#039;&lt;br /&gt;
=== A hidden fifth language — including a rejected take ===&lt;br /&gt;
The M4 release advertises four languages, shipping its two text-bearing scenes in each (&amp;lt;code&amp;gt;A035E/F/G/I.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;A099E/F/G/I.DAT&amp;lt;/code&amp;gt;) with flag-graphic selectors (&amp;lt;code&amp;gt;FLAGE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGF&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGG&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FLAGI&amp;lt;/code&amp;gt;). But the disc carries more:&lt;br /&gt;
* &amp;lt;code&amp;gt;FLAGJ.3DO&amp;lt;/code&amp;gt; — a &amp;#039;&amp;#039;&amp;#039;Japanese flag graphic&amp;#039;&amp;#039;&amp;#039; among the selectors.&lt;br /&gt;
* &amp;lt;code&amp;gt;A035j.dat&amp;lt;/code&amp;gt; — a full 28,299,532-byte &amp;#039;&amp;#039;&amp;#039;Japanese-language version of scene 35&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;lt;code&amp;gt;A035jbad.dat&amp;lt;/code&amp;gt; — a second, different 28 MB encode of the same Japanese scene, &amp;#039;&amp;#039;&amp;#039;literally named &amp;quot;bad&amp;quot;&amp;#039;&amp;#039;&amp;#039; — a rejected take pressed onto every European disc beside its replacement.&lt;br /&gt;
There is no Japanese &amp;lt;code&amp;gt;A099&amp;lt;/code&amp;gt;, so the fifth language is incomplete — a vestige of an abandoned five-language plan, shipped with 56 MB of Japanese video (half of it explicitly marked as a reject) that the release never uses.&lt;br /&gt;
=== Why the disc is twice the size of the NTSC releases ===&lt;br /&gt;
The European image is ~205 MB larger than the US pressing, and the accounting is exact: localization was done by brute force. Rather than overlaying translated text on shared video, the two text-bearing scenes were &amp;#039;&amp;#039;&amp;#039;re-encoded wholesale per language&amp;#039;&amp;#039;&amp;#039; — scene 35 exists six times (four languages plus the two Japanese takes, ~28 MB each, +141 MB) and scene 99 four times (~12.8 MB each, +38 MB), with the remaining ~33 MB being extra filler on a larger disc layout. The language variants are also fresh encodes, not copies — their sizes differ from the US originals of the same scenes.&lt;br /&gt;
=== A 308 KB symbol file at the disc root ===&lt;br /&gt;
&amp;lt;code&amp;gt;/play.sym&amp;lt;/code&amp;gt; is a full Macintosh debug-symbol file for the player — 11,358 type, structure and function entries, opening with the source object &amp;lt;code&amp;gt;:Objects:main.c.o&amp;lt;/code&amp;gt; — the complete source-level map of the engine, shipped on retail.&lt;br /&gt;
=== Structure notes ===&lt;br /&gt;
The 26 shared scenes use lowercase &amp;lt;code&amp;gt;.dat&amp;lt;/code&amp;gt; names while the language-variant scenes are uppercase &amp;lt;code&amp;gt;.DAT&amp;lt;/code&amp;gt; — two generations of the asset pipeline visible in the case convention. A &amp;lt;code&amp;gt;flagback.3do&amp;lt;/code&amp;gt; backdrop serves the language menu. The score digits keep their &amp;lt;code&amp;gt;ONE&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;TWO&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;TRE&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;FOR&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;FIV&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;SIX&amp;lt;/code&amp;gt; names.&lt;br /&gt;
=== No text credits ===&lt;br /&gt;
No staff names, &amp;quot;ReadySoft&amp;quot; or &amp;quot;Elite&amp;quot; exist as text anywhere on the disc — all credits are inside the video.&lt;br /&gt;
=== Filesystem notes ===&lt;br /&gt;
The root directory copies verify hash-identical. The copies of &amp;lt;code&amp;gt;/System/Drivers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Folios&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Programs&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Scripts&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;rom_tags&amp;lt;/code&amp;gt; disagree between generations — the common multi-pass mastering artifact; not dump damage.&lt;br /&gt;
=== Unallocated space ===&lt;br /&gt;
21,244 blocks (~42 MB) belong to no file. Every byte was checked: 100% standard &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; mastering filler.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Regional Comparison ===&lt;br /&gt;
The 1993 US, 1993 Japanese and 1994 European (Elite, M4) releases share the same core: 29 scene files (&amp;lt;code&amp;gt;A004&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;A099&amp;lt;/code&amp;gt;, their gappy numbering inherited from the arcade original&amp;#039;s scene list) that are &amp;#039;&amp;#039;&amp;#039;byte-for-byte the same sizes across all three regions&amp;#039;&amp;#039;&amp;#039; — the laserdisc footage was converted once and never touched again. What changed:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Japan (1993)&amp;#039;&amp;#039;&amp;#039;: a near-identical twin of the US release — the same file set, with the executable rebuilt 4 bytes smaller (its internal source file renamed from &amp;lt;code&amp;gt;3doplay.c&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3do.c&amp;lt;/code&amp;gt;). A full-image sweep finds &amp;#039;&amp;#039;&amp;#039;no Japanese text anywhere&amp;#039;&amp;#039;&amp;#039;: the Japanese release shipped entirely in English, on a slightly larger pressing with more filler.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Europe (1994, M4)&amp;#039;&amp;#039;&amp;#039;: the real localization. The two text-bearing scenes ship in four languages each (&amp;lt;code&amp;gt;A035E/F/G/I.DAT&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;A099E/F/G/I.DAT&amp;lt;/code&amp;gt; — English, French, German, Italian, ~28 MB and ~12 MB per language), selected via flag graphics (&amp;lt;code&amp;gt;FLAGE&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;FLAGI.3DO&amp;lt;/code&amp;gt;). The disc also carries a vestigial &amp;#039;&amp;#039;&amp;#039;fifth language&amp;#039;&amp;#039;&amp;#039;: a Japanese flag (&amp;lt;code&amp;gt;FLAGJ.3DO&amp;lt;/code&amp;gt;) and a Japanese scene 35 — twice (see the EU page&amp;#039;s Disc Archaeology).&lt;br /&gt;
* The score-digit overlays are charmingly named &amp;lt;code&amp;gt;ONE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TWO&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;TRE&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FOR&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;FIV&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SIX&amp;lt;/code&amp;gt; in every region.&lt;br /&gt;
* No region contains any text credits — no ReadySoft, Bluth or staff names exist as strings on any disc.&lt;/div&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
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