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	<title>Konami M2 Racing Game - Revision history</title>
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	<updated>2026-06-04T09:12:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://3do.world/index.php?title=Konami_M2_Racing_Game&amp;diff=5524&amp;oldid=prev</id>
		<title>Elliogle: Created page with &quot;CV appeared on a coder recruitment website:  Team Leader and Lead Programmer, Konami Computer Entertainment, Buffalo Grove, IL. July, 1997 to January, 1998 Â· Developed a hi...&quot;</title>
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		<updated>2022-01-02T17:12:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;CV appeared on a coder recruitment website:  Team Leader and Lead Programmer, Konami Computer Entertainment, Buffalo Grove, IL. July, 1997 to January, 1998 Â· Developed a hi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;CV appeared on a coder recruitment website:&lt;br /&gt;
&lt;br /&gt;
Team Leader and Lead Programmer, Konami Computer Entertainment, Buffalo Grove, IL.&lt;br /&gt;
July, 1997 to January, 1998&lt;br /&gt;
Â· Developed a high-performance rendering engine for the PlayStation that featured hierarchical, seamless meshes. This system was used in the Simpson’s Bowling and other projects.&lt;br /&gt;
Â· Created a 3D Studio Max plug-in tool to export custom geometry, texture, and animation data.&lt;br /&gt;
Â· Began development and design of an M2 racing game.&lt;br /&gt;
Â· Managed a team of 3 programmers, 4 artists, and a designer.&lt;br /&gt;
Â· Managed a multi-million dollar budget.&lt;br /&gt;
Â· Converted most C code to C++.&lt;br /&gt;
Â· Learned about Japanese culture and customs&lt;/div&gt;</summary>
		<author><name>Elliogle</name></author>
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