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	<id>http://3do.world/index.php?action=history&amp;feed=atom&amp;title=NFLPA_Superstars</id>
	<title>NFLPA Superstars - Revision history</title>
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	<updated>2026-06-04T09:18:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://3do.world/index.php?title=NFLPA_Superstars&amp;diff=16155&amp;oldid=prev</id>
		<title>Elliogle: Created page with &quot;Blizzard (Condor) were one of the earlier developers for the M2, having been paid $500,000 to make a football game. The money they were paid went on to help create Diablo.   David Brevik, co-founder, quoted &quot;Matt Matt Householder was their producer there, so when he was at 3 DO, we were able to get some work from him to do a football game for the M2, the second generation 3DO machine. We started working on that in the very early stages of the M2&#039;s development, and the sy...&quot;</title>
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		<updated>2024-10-17T05:20:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Blizzard (Condor) were one of the earlier developers for the M2, having been paid $500,000 to make a football game. The money they were paid went on to help create Diablo.   David Brevik, co-founder, quoted &amp;quot;Matt Matt Householder was their producer there, so when he was at 3 DO, we were able to get some work from him to do a football game for the M2, the second generation 3DO machine. We started working on that in the very early stages of the M2&amp;#039;s development, and the sy...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Blizzard (Condor) were one of the earlier developers for the M2, having been paid $500,000 to make a football game. The money they were paid went on to help create Diablo. &lt;br /&gt;
&lt;br /&gt;
David Brevik, co-founder, quoted &amp;quot;Matt Matt Householder was their producer there, so when he was at 3 DO, we were able to get some work from him to do a football game for the M2, the second generation 3DO machine. We started working on that in the very early stages of the M2&amp;#039;s development, and the system was super advanced for its time. The graphics were unbelievable. At that time, they were way beyond anything else.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The game would of been a &amp;quot;3D football title for the M2 featuring four-on-four contests set in fully rendered stadiums and a camera that zoomed along behind players to follow every teeth-rattling tackle and mad dash to the end zone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brian Piltin, the programmer commented &amp;quot;For me, working on the M2 game was tough. I had to get out my college physics book to work on that game. I remember the PlayStation coming out. Sony had invested a lot of money into writing libraries to make the programming easier, but with the M2, there wasn&amp;#039;t much in the way of supporting code for that system. It&amp;#039;s funny because I think the whole course of 3DO&amp;#039;s legacy would have changed had they just come out with good libraries at the same time they came out with the hardware.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Elliogle</name></author>
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