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	<title>Pretty Soldier Sailor Moon S - Revision history</title>
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	<updated>2026-09-18T08:11:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://3do.world/index.php?title=Pretty_Soldier_Sailor_Moon_S&amp;diff=18446&amp;oldid=prev</id>
		<title>Elliogle at 06:19, 14 August 2026</title>
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		<updated>2026-08-14T06:19:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:19, 14 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Credits ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Extracted from the Shift-JIS staff roll source file on the disc. Romanizations of lesser-known staff are best-effort readings; entries in quotes are pseudonyms as credited.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Original Work	Naoko Takeuchi (武内直子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Moon / Super Sailor Moon	Kotono Mitsuishi (三石琴乃)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Chibi Moon	Kae Araki (荒木香恵)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Mercury	Aya Hisakawa (久川綾)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Mars	Michie Tomizawa (富沢美智恵)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Jupiter	Emi Shinohara (篠原恵美)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Venus	Rika Fukami (深見梨加)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Uranus	Megumi Ogata (緒方恵美)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Neptune	Masako Katsuki (勝生真沙子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sailor Pluto	Chiyoko Kawashima (川島千代子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Luna	Keiko Han (潘恵子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Artemis	Yasuhiro Takato (高戸靖広)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Tuxedo Mask	Toru Furuya (古谷徹)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Theme Song	&quot;Moonlight Densetsu&quot; — Lyrics: Kanako Oda (小田佳奈子), Music: Tetsuya Komoro (小諸鉄矢), Arrangement: Yuzo Hayashi (林有三), Performed by Sakurakko Club Sakura-gumi (Columbia Records)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Executive Producer	Eisaku Maniwa (間庭英作)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Producers	Makoto Asanuma (浅沼誠), Masato Utsunomiya (宇都宮将人)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Game Coordinators	Takatomo Shun (俊孝朋), &quot;Haruka Mirai&quot; (はるかみらい), &quot;Minato&quot; (みなと)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Programmers	Masaki Miyabi (雅真沙樹), &quot;HIGASHI&quot; (ヒガシ), Shoko Mitaku (三択昌子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Designers	Akira Yoshida (吉田晶), Seitaro Hashizume (橋爪征太郎), Seira Konno (紺野青羅), Megumi Saijo (西城恵), Raita Takatori (たかとり雷太), &quot;Gatans&quot; (ゲータンズ), &quot;Saga Beans&quot; (サガビーンズ)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Composers	FLYING SYMPHONY, SWITCH・E, &quot;Sailor Chatoru&quot; (セーラーちゃとる), &quot;Bishoujo Club&quot; (微少女倶楽部)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Movie	Kumiko Nao (奈緒久美子), Ryoko Wakui (和久井良子), &quot;CINEPAKMAN&quot; (シネパックマン), &quot;Mabara&quot; (まばら)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Test Players	Yasuyuki Magami (馬上安幸), &quot;TIN&quot;, &quot;Tomoe Maa-tan&quot; (土萠まあたん)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — NHK Enterprise Producer	Misako Saka (坂美佐子)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Technical Director	Yoshishige Matsuno (松野美茂)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Director	Toshio Shinma (新間敏雄)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Designer	Daisuke Kishi (岸大輔)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Staff	Kazusuke Takasu (高須一輔), Hiroshi Matsumoto (松本弘)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Digital Editing	Junji Kojima (小島淳二)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Opening CG — Companies	Nihon Effect Center Co., Daikin Industries, Beck Co., Heavy Gauge&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Cooperation	Kodansha &quot;Nakayoshi&quot; Editorial Dept., Toei Animation — Konosuke Uda (宇田鋼之介), Tadao Matsumoto (松元忠雄), Nobuyoshi Hoshikawa (星川信芳), Munehisa Higuchi (樋口宗久), Mutsumi Kido (木戸睦)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Special Thanks	Yasuo Miyakawa (宮河恭夫), Joji Yuno (湯野譲司), Hirofumi Inagaki (稲垣浩文), Michihito Okamoto (岡本倫人)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Production	Bandai Co., Ltd. (株式会社バンダイ)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Disc Archaeology ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Disc Archaeology ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;08_NeoCrystal.pak(org1)&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;(org5)&amp;lt;/code&amp;gt; — &amp;#039;&amp;#039;&amp;#039;five successive revisions&amp;#039;&amp;#039;&amp;#039; of the Neo Crystal stage alongside the final, a complete iteration history of one arena.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;08_NeoCrystal.pak(org1)&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;(org5)&amp;lt;/code&amp;gt; — &amp;#039;&amp;#039;&amp;#039;five successive revisions&amp;#039;&amp;#039;&amp;#039; of the Neo Crystal stage alongside the final, a complete iteration history of one arena.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;03_Kouen.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;07_Door.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SE60.PAK(org)&amp;lt;/code&amp;gt; — older versions of a stage, a door arena and a sound bank.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;code&amp;gt;03_Kouen.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;07_Door.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SE60.PAK(org)&amp;lt;/code&amp;gt; — older versions of a stage, a door arena and a sound bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff-roll font files &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;named &lt;/del&gt;&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stuff.Font.OBJ&lt;/del&gt;&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;&amp;lt;code&amp;gt;StuffRoll.data&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— &lt;/del&gt;&quot;Staff Roll&quot; misspelled as &quot;Stuff Roll&quot; — and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;font ships &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both compiled &lt;/del&gt;(&amp;lt;code&amp;gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OBJ&lt;/del&gt;&amp;lt;/code&amp;gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;source (&amp;lt;code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moon&lt;/del&gt;.Font.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SRC&lt;/del&gt;&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) forms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;credits &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shipped as C source code ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/data/FONT&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directory turns out to contain the game&#039;s text system in raw development form:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;&amp;lt;code&amp;gt;StuffRoll.data&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/ins&gt;&quot;Staff Roll&quot; misspelled as &quot;Stuff Roll&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) is not compiled data but a fragment of &#039;&#039;&#039;C source code&#039;&#039;&#039; &lt;/ins&gt;— &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &amp;lt;code&amp;gt;char&amp;lt;/code&amp;gt; array literal, closing brace &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all — containing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete staff roll as Shift-JIS text, from 【原作】武内直子 (Original Work: Naoko Takeuchi) through the full anime voice cast to 【製作】株式会社バンダイ. The entire credits list is readable &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a hex editor &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see the Credits section of this page).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;code&amp;gt;Mes.data&amp;lt;/code&amp;gt; is likewise C source: &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;char ProFile00[] = &quot;誕生日：\n星　座：\n血液型：..&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;— the character-profile screens (birthday, star sign, blood type, school, hobbies...&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;source&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-code string arrays.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &amp;lt;code&amp;gt;MoonFont&amp;lt;/code&amp;gt; &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 bytes) is the &#039;&#039;&#039;build script&#039;&#039;&#039; that processed them: &lt;/ins&gt;&amp;lt;code&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FontTool StuffRoll.data -Fhzm12.4pl -OStuff&lt;/ins&gt;.Font.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OBJ&lt;/ins&gt;&amp;lt;/code&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &amp;lt;code&amp;gt;FontTool Mes.data -Fhzm12.4pl -OMoon.Font.OBJ&amp;lt;/code&amp;gt; — the developers&#039; actual command lines, showing FontTool subsetting the system 12-dot kanji font down to just the glyphs each text needs, producing the shipped &amp;lt;code&amp;gt;.OBJ&amp;lt;/code&amp;gt; font files&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Multi-program architecture ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Multi-program architecture ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond &amp;lt;code&amp;gt;launchme&amp;lt;/code&amp;gt;, the disc carries several cooperating ARM programs: &amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; (161,024 bytes), and the parenthetically-named movie players &amp;lt;code&amp;gt;MovieDemo(Main)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MovieDemo(Sub)&amp;lt;/code&amp;gt; (identical 71,872-byte sizes). A launch command survives in the executable: &amp;lt;code&amp;gt;MovieDemo(Main) MoonOp.Film 18 12 5fff&amp;lt;/code&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There are no text credits on the disc — the staff roll is pre-rendered graphics (&amp;lt;code&amp;gt;StaffRoll.pak&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;StaffRoll2.pak&amp;lt;/code&amp;gt;)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beyond &amp;lt;code&amp;gt;launchme&amp;lt;/code&amp;gt;, the disc carries several cooperating ARM programs: &amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; (161,024 bytes), and the parenthetically-named movie players &amp;lt;code&amp;gt;MovieDemo(Main)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MovieDemo(Sub)&amp;lt;/code&amp;gt; (identical 71,872-byte sizes). A launch command survives in the executable: &amp;lt;code&amp;gt;MovieDemo(Main) MoonOp.Film 18 12 5fff&amp;lt;/code&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Filesystem notes ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Filesystem notes ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The redundant directory copies (&amp;quot;avatars&amp;quot;) of &amp;lt;code&amp;gt;/System/Drivers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Folios&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Programs&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Scripts&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;rom_tags&amp;lt;/code&amp;gt;, disagree between copies — stale older generations from multi-pass mastering, pressed into every disc. The root directory copies verify hash-identical, so this is a mastering artifact, not dump damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The redundant directory copies (&amp;quot;avatars&amp;quot;) of &amp;lt;code&amp;gt;/System/Drivers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Folios&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Programs&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Scripts&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;rom_tags&amp;lt;/code&amp;gt;, disagree between copies — stale older generations from multi-pass mastering, pressed into every disc. The root directory copies verify hash-identical, so this is a mastering artifact, not dump damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unallocated space ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unallocated space ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;63,351 blocks (~124 MB, 22% of the disc) belong to no file. Every byte was checked: 100% standard &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; mastering filler, nothing hidden inside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;63,351 blocks (~124 MB, 22% of the disc) belong to no file. Every byte was checked: 100% standard &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; mastering filler, nothing hidden inside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
	<entry>
		<id>http://3do.world/index.php?title=Pretty_Soldier_Sailor_Moon_S&amp;diff=18445&amp;oldid=prev</id>
		<title>Elliogle: Created page with &quot;== Disc Archaeology == &#039;&#039;Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).&#039;&#039; === A complete debug menu ships on the disc === The disc root contains &lt;code&gt;gmdebug&lt;/code&gt; — an 83,104-byte standalone debug program, pressed onto every retail copy. Its menu strings describe a full development tool: * Modes: &lt;code&gt;BATTLE&lt;/code&gt; / &lt;code&gt;DEBUG BATTLE&lt;/code&gt; / &lt;code&gt;TITLE&lt;/code&gt; / &lt;code&gt;DATA BASE&lt;/code&gt; / &lt;code&gt;DEBANIM-1...&quot;</title>
		<link rel="alternate" type="text/html" href="http://3do.world/index.php?title=Pretty_Soldier_Sailor_Moon_S&amp;diff=18445&amp;oldid=prev"/>
		<updated>2026-08-14T06:15:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Disc Archaeology == &amp;#039;&amp;#039;Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).&amp;#039;&amp;#039; === A complete debug menu ships on the disc === The disc root contains &amp;lt;code&amp;gt;gmdebug&amp;lt;/code&amp;gt; — an 83,104-byte standalone debug program, pressed onto every retail copy. Its menu strings describe a full development tool: * Modes: &amp;lt;code&amp;gt;BATTLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEBUG BATTLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;TITLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DATA BASE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEBANIM-1...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Disc Archaeology ==&lt;br /&gt;
&amp;#039;&amp;#039;Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).&amp;#039;&amp;#039;&lt;br /&gt;
=== A complete debug menu ships on the disc ===&lt;br /&gt;
The disc root contains &amp;lt;code&amp;gt;gmdebug&amp;lt;/code&amp;gt; — an 83,104-byte standalone debug program, pressed onto every retail copy. Its menu strings describe a full development tool:&lt;br /&gt;
* Modes: &amp;lt;code&amp;gt;BATTLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEBUG BATTLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;TITLE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DATA BASE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEBANIM-1&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DEBANIM-2&amp;lt;/code&amp;gt; (animation viewers) / &amp;lt;code&amp;gt;GAME&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;STAFF ROLL&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;SUPER ENDING&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;EXIT&amp;lt;/code&amp;gt;&lt;br /&gt;
* Per-player cheats: &amp;lt;code&amp;gt;MUTEKI&amp;lt;/code&amp;gt; (invincibility), &amp;lt;code&amp;gt;TIME INFINITY&amp;lt;/code&amp;gt;, handicap, speed and color overrides&lt;br /&gt;
* Live memory readouts: &amp;lt;code&amp;gt;SYS_FREE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;VRAM_FREE&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;DRAM_FREE NOW=%06d&amp;lt;/code&amp;gt;&lt;br /&gt;
* Full character and stage select lists (see below)&lt;br /&gt;
The main executable (&amp;lt;code&amp;gt;launchme&amp;lt;/code&amp;gt;) contains the strings &amp;lt;code&amp;gt;TaskDebug&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;gmdebug&amp;lt;/code&amp;gt;, indicating it can spawn the debug program directly. A leftover development-kit string sits alongside: &amp;#039;&amp;#039;&amp;quot;Cannot communicate with Mac&amp;quot;&amp;#039;&amp;#039; — the tether check for 3DO&amp;#039;s Macintosh-based debugging link.&lt;br /&gt;
=== The debug menu preserves earlier stage names ===&lt;br /&gt;
The debug stage list reads: GAME CENTER, SCHOOL, JINJYA, PARK, TAIIKUKAN, CERKIT, &amp;#039;&amp;#039;&amp;#039;YACHT&amp;#039;&amp;#039;&amp;#039;, DOOR, NEO CRYSTAL, CRYSTAL PALACE. Position 7, &amp;quot;YACHT&amp;quot;, corresponds to the shipped file &amp;lt;code&amp;gt;06_Pool.pak&amp;lt;/code&amp;gt; — the pool stage apparently began life as a yacht/harbour setting and kept its old name in the debug tool. &amp;quot;CERKIT&amp;quot; (circuit) is a romanization slip that also survives in the shipping filename &amp;lt;code&amp;gt;05_Cerkit.pak&amp;lt;/code&amp;gt;.&lt;br /&gt;
=== NUPTUNE ===&lt;br /&gt;
Sailor Neptune is spelled &amp;#039;&amp;#039;&amp;#039;&amp;quot;NUPTUNE&amp;quot;&amp;#039;&amp;#039;&amp;#039; throughout — in the debug menu&amp;#039;s character roster and in the shipped animation archives (&amp;lt;code&amp;gt;Nuptune1P_0.pak&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Nuptune2P_1.pak&amp;lt;/code&amp;gt;, etc.). The misspelling was evidently entrenched in the project&amp;#039;s asset pipeline.&lt;br /&gt;
=== A Japanese-named folder in the filesystem ===&lt;br /&gt;
The directory &amp;lt;code&amp;gt;/data/SE35ウラヌス&amp;lt;/code&amp;gt; (&amp;quot;SE35 Uranus&amp;quot;, in raw Shift-JIS katakana) sits in the Opera filesystem alongside its ASCII siblings — a working folder holding four Uranus voice samples (&amp;lt;code&amp;gt;Uranus11.ADPCM&amp;lt;/code&amp;gt;–&amp;lt;code&amp;gt;Uranus14.ADPCM&amp;lt;/code&amp;gt;) whose name was never romanized before mastering. Opera filesystems are meant to carry ASCII names; on non-Japanese systems this entry renders as garbage bytes.&lt;br /&gt;
=== Superseded assets pressed to disc ===&lt;br /&gt;
The team&amp;#039;s backup convention — appending &amp;lt;code&amp;gt;(org)&amp;lt;/code&amp;gt; — shipped along with the game:&lt;br /&gt;
* &amp;lt;code&amp;gt;08_NeoCrystal.pak(org1)&amp;lt;/code&amp;gt; through &amp;lt;code&amp;gt;(org5)&amp;lt;/code&amp;gt; — &amp;#039;&amp;#039;&amp;#039;five successive revisions&amp;#039;&amp;#039;&amp;#039; of the Neo Crystal stage alongside the final, a complete iteration history of one arena.&lt;br /&gt;
* &amp;lt;code&amp;gt;03_Kouen.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;07_Door.pak(org)&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;SE60.PAK(org)&amp;lt;/code&amp;gt; — older versions of a stage, a door arena and a sound bank.&lt;br /&gt;
* The staff-roll font files are named &amp;lt;code&amp;gt;Stuff.Font.OBJ&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;StuffRoll.data&amp;lt;/code&amp;gt; — &amp;quot;Staff Roll&amp;quot; misspelled as &amp;quot;Stuff Roll&amp;quot; — and the font ships with both compiled (&amp;lt;code&amp;gt;.OBJ&amp;lt;/code&amp;gt;) and source (&amp;lt;code&amp;gt;Moon.Font.SRC&amp;lt;/code&amp;gt;) forms.&lt;br /&gt;
=== Multi-program architecture ===&lt;br /&gt;
Beyond &amp;lt;code&amp;gt;launchme&amp;lt;/code&amp;gt;, the disc carries several cooperating ARM programs: &amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; (161,024 bytes), and the parenthetically-named movie players &amp;lt;code&amp;gt;MovieDemo(Main)&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;MovieDemo(Sub)&amp;lt;/code&amp;gt; (identical 71,872-byte sizes). A launch command survives in the executable: &amp;lt;code&amp;gt;MovieDemo(Main) MoonOp.Film 18 12 5fff&amp;lt;/code&amp;gt;. There are no text credits on the disc — the staff roll is pre-rendered graphics (&amp;lt;code&amp;gt;StaffRoll.pak&amp;lt;/code&amp;gt;/&amp;lt;code&amp;gt;StaffRoll2.pak&amp;lt;/code&amp;gt;).&lt;br /&gt;
=== Filesystem notes ===&lt;br /&gt;
The redundant directory copies (&amp;quot;avatars&amp;quot;) of &amp;lt;code&amp;gt;/System/Drivers&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Folios&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;Programs&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Scripts&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;rom_tags&amp;lt;/code&amp;gt;, disagree between copies — stale older generations from multi-pass mastering, pressed into every disc. The root directory copies verify hash-identical, so this is a mastering artifact, not dump damage.&lt;br /&gt;
=== Unallocated space ===&lt;br /&gt;
63,351 blocks (~124 MB, 22% of the disc) belong to no file. Every byte was checked: 100% standard &amp;lt;code&amp;gt;iamaduck&amp;lt;/code&amp;gt; mastering filler, nothing hidden inside.&lt;/div&gt;</summary>
		<author><name>Elliogle</name></author>
	</entry>
</feed>