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== Credits ==
== Credits ==
*Design Chris Elliott, Ian Saunter, Andrew Kennedy, Toby Simpson
*Programming Ashley Thwaites, Peter Marshall, Dean Ashton, Tim Closs, Marcus Whitlock, Toby Simpson, Julian Rex
*Additional Programming Mark Stamps, Mike Ball, James Busby, Paul Donovan
*Art Direction Andrew Kennedy, Mark Rafter
*Introduction Modelling Rob Chapman, Steven Teague, Steve Loughran, Dave Mee
*Introduction Animation Rob Chapman
*Image Processing Steve Loughran
*Game Graphics Steven Teague, Dave Mee
*Additional Graphics Steve Loughran, Alan Brand
*3D Design Andrew Kennedy, Mark Whitrow
*Background Text and Tyron Documents Ben Simpson
*Text and Script Editor Jim Hawkins
*Casting Chris Homer
*Casting Agency Rhubarb
*Make-up Natalie Hughes
*Costumes Angels & Bermans
*Cast Jack Cloake, Gia Milinovich, Martin Muncaster, Michael Harbour, Billy J. Mitchell, Gary Hope, Mike O'Malley, Elizabeth Uter
*Title Music Chris Homer
*Game Music Andrew Barnabas
*Audio and Video Production Chris Homer, Pete Murphy, Tom Oswald
*Sound Effects Graeme King, Andrew Barnabas, Pete Murphy
*Audio Post Production Pete Murphy
*Quality Assurance Manager Richard Edwards
*Lead Quality Assurance Tester Ben Simpson
*Quality Assurance Tom Oswald, Stuart Saunders, Jim Archer, Dean Miller, Craig Sullivan
*Producer Toby Simpson
'''Japanese version additions:'''
*3DO Extrication Tameem Antoniades
*Published and Distributed by Multisoft Co., Ltd.
*Exclusive Licensee Multisoft Co., Ltd.
*Project Coordinated by ikenosatisfaction inc
*Producer (JP) Tohru Ikeno
*Product Coordinator Osamu Sugano
*Digital Art Director Nau Ikeno
*Designer (JP) Norikazu Haraguchi
*Audio Production Tohokushinsya Film Corporation
*Voice Talent Tomoko Shiota, Kikuko Inoue, Minami Takayama, Tamio Ohki, Kinri Arimoto
== Disc Archaeology ==
''Findings from a byte-level analysis of the European retail disc image (472,473,600 bytes / 230,400 blocks).''
=== Credits in the executable ===
The complete staff roll ships as plain text in the game code — Millennium Interactive's full team plus the FMV production apparatus of a mid-90s British studio: a casting agency ("Rhubarb"), costumes by Angels & Bermans (the famous London theatrical costumiers), and an on-screen cast including Gia Milinovich and Billy J. Mitchell. The full list is reproduced in this page's Credits section.
=== Structure notes ===
* The screen graphics ship as paired palette/pixel files (<code>.PAL</code>/<code>.RAW</code>) named by location (<code>ADMI1</code>–<code>7</code>, <code>DOME1</code>–<code>4</code>, <code>CONTR</code>...), and mission dialogue as 77 numbered files in <code>/vos_speech</code> — a layout that reads straight off the design document.
* The volume label is lowercase <code>cd-rom</code>, and the root-directory copies are scattered across the disc (blocks 76779 through 197485) rather than clustered at the end — unusually diligent use of Opera's redundancy placement.
=== Filesystem notes ===
The redundant copies of <code>/System/Devices</code>, <code>Drivers</code>, <code>Folios</code>, <code>Programs</code>, <code>Scripts</code> and <code>rom_tags</code> disagree between generations — the common multi-pass mastering artifact, pressed into every disc; the root copies verify hash-identical.
=== Unallocated space ===
87,869 blocks (~172 MB, 38% of the disc) belong to no file. Every byte was checked: 100% standard <code>iamaduck</code> mastering filler, nothing hidden inside.
=== Regional Comparison ===
The 1995 European release (published by GoldStar) and the 1996 Japanese release (published by Multisoft) share the same Millennium Interactive game data — same graphics archives, levels and streams — with the Japanese disc carrying a substantial localization on top:
* '''A full Japanese voice dub''': the European disc's <code>/vos_speech</code> directory holds 77 numbered speech files; the Japanese disc replaces them with 100 per-level files (<code>SPCH_L1</code>–<code>SPCH_L11</code>+) — re-recorded Japanese dialogue, performed by a notable cast credited on the disc (including Kikuko Inoue and Minami Takayama).
* '''Graphic subtitles, no Japanese text''': the Japanese disc adds <code>/data/SUBS</code> (pre-rendered subtitle CELs) and Japanese HUD art (<code>japhud.cels</code>, <code>japhud_ext.cels</code>). A full-image Shift-JIS sweep finds no Japanese ''text'' anywhere — the localization is entirely graphical and audio.
* '''Backups of the replaced screens shipped along''': the Japanese disc carries its new title screen and publisher logo ''plus'' their superseded revisions — <code>title.u16</code> beside <code>title.u16.old</code> and <code>MultiSoft.u16</code> beside <code>MultiSoft.u16.old</code> (same sizes, different content: genuine revision pairs) — and renamed data files left their predecessors behind (<code>BM_MAPold.BIN</code>, <code>BM_DOORSold.BIN</code>).
* '''The credits diverge tellingly''': the Japanese build's trademark line adds ''"licensed to Multisoft"'', appends a Multisoft/localization staff block, and inserts one credit absent from the European roll — '''"3DO Extrication: Tameem Antoniades"''' (see the JP page's Disc Archaeology).
* Both discs share a lowercase <code>cd-rom</code> volume label, root-directory copies scattered across the disc rather than clustered, ~170 MB of verified-clean <code>iamaduck</code> padding (about 37% of each disc), and the era's usual stale system-directory copies.


== Linked Titles ==
== Linked Titles ==


* Japanese Version - [[Defcon 5(JP)|Defcon 5]]
* Japanese Version - [[Defcon5(JP)|Defcon 5]]
* Korean Version - [[Defcon 5(KR)|Defcon 5]]
* Korean Version - [[Defcon5(KR)|Defcon 5]]


== Media ==
== Media ==

Latest revision as of 08:10, 14 August 2026

Overview

  • Full Name: Defcon 5
  • Code:
  • Type: Adventure, First-person shooter
  • Developer: Millennium Interactive
  • Publisher: Goldstar(LG)
  • Language: English
  • Release Date: 1996
  • Region: EU
  • Barcode: 5026555120081
  • Local Title:
  • Rarity: 1
  • Notes: Can't find out why a North American version was never released

Overview

Defcon 5 is a single player adventure/first-person shooter video game developed by Millennium Interactive Ltd, a UK-based studio. It was released for the 3DO in 1996, The name refers to the condition used to designate normal peacetime military readiness under the DEFCON system, but which is commonly misused in popular fiction to indicate a state of emergency. The game was originally announced under the title Incoming.

Storyline

As a "cyberneer" working for the fictional Tyron Corporation, the player is tasked with installing automated defence software at the deep space mining installation MRP-6F, a large compound located around the top of a crater in which mining operations take place. Its purpose is to defend the mining installation from hostile attack. For this purpose the installation houses six powerful defence turrets installed around the crater, as well as a myriad of support systems for power generation and munitions stores for those armaments.

Shortly after the player's arrival at MRP-6F, the installation is attacked by an unknown enemy force. The player must face enemy fighters as well as invaders searching the base. The overall goal is to escape the installation with evidence of what has transpired.

Game Play

The game is reminiscent of the System Shock series in terms of gameplay. The player must explore the base to find items which is needed to establish a line of defence and ultimately escape the installation. This involves fighting off the invading enemies by deploying the defence turrets effectively and using the installation's computer terminals (called "VOS terminals") to hinder the intruder's advance.

The computer terminals in the game offer an unusually wide range of interaction. Players can use them to remotely control the defence turrets, load ammunition and inspect the turrets for damage and deploy combat droids within the installation's perimeters. Doors can be controlled from the VOS terminals to control access to the installation's different areas. The player can use this capability to lock in enemy forces in parts of the installation.

The game also allows the player to fight the invaders by shooting them, but this is discouraged by the fact that new enemies arrive with each passing wave of attacking ships. Also, destroying an enemy greatly degrades the air quality in the immediate area.[5] The computer might even seal doors to polluted areas, sometimes trapping the player. The player can dissolve the pollution by opening doors to adjacent areas, and the pollution levels can be monitored in the VOS terminal's environmental module.

The installation consists of two major towers with seven floors each (the administrative and domestic blocks), three hangars, a service level, six turrets and a control room. All these are linked by a subway-train like transportation system named "LIMO". Several elevator systems also connect the different levels. This complex layout enables players to avoid enemies by choosing an alternate route to their destination.


Reception

Magazine Reviews

Name Date Region Rating Notes
???? Date
Rating Notes
  • - Need review page

Other Versions

The game was originally released for PC DOS, with later ports to the 3DO, Playstation and Saturn

Credits

  • Design Chris Elliott, Ian Saunter, Andrew Kennedy, Toby Simpson
  • Programming Ashley Thwaites, Peter Marshall, Dean Ashton, Tim Closs, Marcus Whitlock, Toby Simpson, Julian Rex
  • Additional Programming Mark Stamps, Mike Ball, James Busby, Paul Donovan
  • Art Direction Andrew Kennedy, Mark Rafter
  • Introduction Modelling Rob Chapman, Steven Teague, Steve Loughran, Dave Mee
  • Introduction Animation Rob Chapman
  • Image Processing Steve Loughran
  • Game Graphics Steven Teague, Dave Mee
  • Additional Graphics Steve Loughran, Alan Brand
  • 3D Design Andrew Kennedy, Mark Whitrow
  • Background Text and Tyron Documents Ben Simpson
  • Text and Script Editor Jim Hawkins
  • Casting Chris Homer
  • Casting Agency Rhubarb
  • Make-up Natalie Hughes
  • Costumes Angels & Bermans
  • Cast Jack Cloake, Gia Milinovich, Martin Muncaster, Michael Harbour, Billy J. Mitchell, Gary Hope, Mike O'Malley, Elizabeth Uter
  • Title Music Chris Homer
  • Game Music Andrew Barnabas
  • Audio and Video Production Chris Homer, Pete Murphy, Tom Oswald
  • Sound Effects Graeme King, Andrew Barnabas, Pete Murphy
  • Audio Post Production Pete Murphy
  • Quality Assurance Manager Richard Edwards
  • Lead Quality Assurance Tester Ben Simpson
  • Quality Assurance Tom Oswald, Stuart Saunders, Jim Archer, Dean Miller, Craig Sullivan
  • Producer Toby Simpson

Japanese version additions:

  • 3DO Extrication Tameem Antoniades
  • Published and Distributed by Multisoft Co., Ltd.
  • Exclusive Licensee Multisoft Co., Ltd.
  • Project Coordinated by ikenosatisfaction inc
  • Producer (JP) Tohru Ikeno
  • Product Coordinator Osamu Sugano
  • Digital Art Director Nau Ikeno
  • Designer (JP) Norikazu Haraguchi
  • Audio Production Tohokushinsya Film Corporation
  • Voice Talent Tomoko Shiota, Kikuko Inoue, Minami Takayama, Tamio Ohki, Kinri Arimoto

Disc Archaeology

Findings from a byte-level analysis of the European retail disc image (472,473,600 bytes / 230,400 blocks).

Credits in the executable

The complete staff roll ships as plain text in the game code — Millennium Interactive's full team plus the FMV production apparatus of a mid-90s British studio: a casting agency ("Rhubarb"), costumes by Angels & Bermans (the famous London theatrical costumiers), and an on-screen cast including Gia Milinovich and Billy J. Mitchell. The full list is reproduced in this page's Credits section.

Structure notes

  • The screen graphics ship as paired palette/pixel files (.PAL/.RAW) named by location (ADMI17, DOME14, CONTR...), and mission dialogue as 77 numbered files in /vos_speech — a layout that reads straight off the design document.
  • The volume label is lowercase cd-rom, and the root-directory copies are scattered across the disc (blocks 76779 through 197485) rather than clustered at the end — unusually diligent use of Opera's redundancy placement.

Filesystem notes

The redundant copies of /System/Devices, Drivers, Folios, Programs, Scripts and rom_tags disagree between generations — the common multi-pass mastering artifact, pressed into every disc; the root copies verify hash-identical.

Unallocated space

87,869 blocks (~172 MB, 38% of the disc) belong to no file. Every byte was checked: 100% standard iamaduck mastering filler, nothing hidden inside.

Regional Comparison

The 1995 European release (published by GoldStar) and the 1996 Japanese release (published by Multisoft) share the same Millennium Interactive game data — same graphics archives, levels and streams — with the Japanese disc carrying a substantial localization on top:

  • A full Japanese voice dub: the European disc's /vos_speech directory holds 77 numbered speech files; the Japanese disc replaces them with 100 per-level files (SPCH_L1SPCH_L11+) — re-recorded Japanese dialogue, performed by a notable cast credited on the disc (including Kikuko Inoue and Minami Takayama).
  • Graphic subtitles, no Japanese text: the Japanese disc adds /data/SUBS (pre-rendered subtitle CELs) and Japanese HUD art (japhud.cels, japhud_ext.cels). A full-image Shift-JIS sweep finds no Japanese text anywhere — the localization is entirely graphical and audio.
  • Backups of the replaced screens shipped along: the Japanese disc carries its new title screen and publisher logo plus their superseded revisions — title.u16 beside title.u16.old and MultiSoft.u16 beside MultiSoft.u16.old (same sizes, different content: genuine revision pairs) — and renamed data files left their predecessors behind (BM_MAPold.BIN, BM_DOORSold.BIN).
  • The credits diverge tellingly: the Japanese build's trademark line adds "licensed to Multisoft", appends a Multisoft/localization staff block, and inserts one credit absent from the European roll — "3DO Extrication: Tameem Antoniades" (see the JP page's Disc Archaeology).
  • Both discs share a lowercase cd-rom volume label, root-directory copies scattered across the disc rather than clustered, ~170 MB of verified-clean iamaduck padding (about 37% of each disc), and the era's usual stale system-directory copies.


Linked Titles

Media