NFLPA Superstars

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Revision as of 05:20, 17 October 2024 by Elliogle (talk | contribs) (Created page with "Blizzard (Condor) were one of the earlier developers for the M2, having been paid $500,000 to make a football game. The money they were paid went on to help create Diablo. David Brevik, co-founder, quoted "Matt Matt Householder was their producer there, so when he was at 3 DO, we were able to get some work from him to do a football game for the M2, the second generation 3DO machine. We started working on that in the very early stages of the M2's development, and the sy...")
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Blizzard (Condor) were one of the earlier developers for the M2, having been paid $500,000 to make a football game. The money they were paid went on to help create Diablo.

David Brevik, co-founder, quoted "Matt Matt Householder was their producer there, so when he was at 3 DO, we were able to get some work from him to do a football game for the M2, the second generation 3DO machine. We started working on that in the very early stages of the M2's development, and the system was super advanced for its time. The graphics were unbelievable. At that time, they were way beyond anything else."

The game would of been a "3D football title for the M2 featuring four-on-four contests set in fully rendered stadiums and a camera that zoomed along behind players to follow every teeth-rattling tackle and mad dash to the end zone."

Brian Piltin, the programmer commented "For me, working on the M2 game was tough. I had to get out my college physics book to work on that game. I remember the PlayStation coming out. Sony had invested a lot of money into writing libraries to make the programming easier, but with the M2, there wasn't much in the way of supporting code for that system. It's funny because I think the whole course of 3DO's legacy would have changed had they just come out with good libraries at the same time they came out with the hardware."