Battle Chess(JP)

Overview
- Full Name: Battle Chess
- Code: FZ-SJ1658
- Type: Board game
- Developer: Krisalis Software
- Publisher: Interplay Productions
- Language: Japanese
- Release Date: 1993
- Region: JP
- Barcode: 4 984824 053328
- Local Title: バトル・チェス
- Rarity: 1
- Notes:
Overview
A worthy attempt to make chess attractive to beginners. What could be more interesting than watching chess pieces fight? However, 3D graphics are not as expressive as they could be. Animation is good for the late 80s, but not the mid 90s! Where are the latest fashion trends in the face of interactive videos and digitized fighters ??? Nevertheless, the program includes a "chess engine" that makes an impression even on notorious chess players, and the 2-dimensional board is a good example of clarity and simplicity.
The very fact that this typically computer game appeared on 3DO proves once again that a great future was predicted for the system. Whatever I say there, the game is executed at a decent level.
Game Play
Battle Chess follows the same rules as traditional chess, with pieces moving in an animated fashion and battles playing out so that the capturing piece defeats its target. Furthermore, when checkmate is delivered, the checkmating piece fights and defeats the king. Since there are six types of pieces for each color, and a king cannot capture a king, there are a total of 35 different battle animations.[2] The rook, for example, turns into a rock monster and kills a pawn by smashing its head, and the rook kills the queen by eating her. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail, and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.
The game can be also played in a 2D version with no animations.
The game has an opening library of over 30,000 moves.
Development
Battle Chess was the first title developed and published by Interplay Entertainment themselves after ending their relationship with Electronic Arts, besides Neuromancer. The game was featured in the 1992 film Knight Moves about a chess grandmaster who is accused of several murders.[3] Battle Chess producer and Interplay's founder Brian Fargo expressed his fondness for the game in a 2006 interview, although he added that he did not think there would be much of an audience for it today.[4]
An apocryphal story of the development was the invention of "The Duck" (an example of Parkinson's law of triviality): The producers of the game were known to demand changes to the game, presumably to make their mark on the finished product. To this end, one animator added a small duck around the queen piece, but made sure that the sprite would be easily removable. Come review, the producers, predictably, okayed everything but asked for the duck to be removed
Reception
Battle Chess sold 250,000 copies by February 1993. (Unsure of how many copies the 3DO sold)
Interplay won "Best Graphics Achievement In A Non-Graphics Product" from Software Publishers Association (later renamed to Software and Information Industry Association) for Battle Chess.[16] In 1994 Computer Gaming World added it to the magazine's Hall of Fame honoring those games rated highly over time by readers, describing Battle Chess as "a showcase product for the first level of multimedia standards".[17] In 1996 the magazine ranked it as the 106th best game of all time for its "funny, elaborate animated sequences and spectacular special effects
Magazine Reviews
- - Need review page
Other Versions
The original version was released on the Amiga in 1988 and went onto multiple systems including - Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple IIe, Atari ST, Commodore 64, MS-DOS, FM Towns, NES, Mac OS, NEC PC-9801, X68000 and Microsoft Windows.
The game was remastered in 2015, under the steam release: Battle Chess:Game of Kings.
Credits
- Note - Identical rosters ship in all regions but JP reworks some headers
- 3DO Programming Keith Birkett (Krisalis Software)
- Battle Chess CD Programming Greg Christensen
- Original Battle Chess Michael Quarles, Jay Patel, Troy Worrell
- Artwork David Mosher, Arlene Caberto, Todd Camasta
- Music Scott La Rocca
- Additional Music Arrangement Rick Freeman
- Sound Effects Alan Howarth, Jason King, Scott La Rocca, Brian Mendelsohn
- Synclavier Operation Brian Mendelsohn, Rick Freeman, Alan Howarth, Jason King, Mike Papa
- Voices Art Dutch, Ryan O'Flannigan, Douglas Coler, Greg Snow, Sandra Snow, KA Mouston, Dave Surtees
- Tutorial Bruce J Balfour, Roger Rittner Productions
- Original Producer Troy Worrell
- Producer Bill Dugan
- Executive Producer Brian Fargo
- Director of Quality Assurance Kirk Tome
- Assistant Director of QA Rodney Relosa
- Testers Bill Church, Floyd Grubb, Jason Taylor, Chris Tremmel
- Additional 3DO Graphics Phil Hackney, Neil Adamson, Tracy Hudson
- Krisalis — Programmers Keith Birkett, Nigel Little, Richard Teather, Jason Butler, Mat Cook, Omar 'Ramo' Aysha, John Stephens, Andy Ware, Rob Hill, Mark Incley, Simeon Pashley
- Krisalis — 'Wanna be' Programmer Pete Harrap
- Krisalis — Graphics Artists Neil Adamson, Phil Hackney, Tracy Hudson, Paul Dobson, Dave Colledge, Mark Potente, Darren Hebden
- Krisalis — Quality Assurance Steve Sumner
- Krisalis — Administration Claire Brown, Amanda Pugh, Paul Kirk, Tim '10 a penny' James, Siobhan Moran, Donna Stead
- Krisalis — The Management Tony Kavanagh, Pete Harrap, Shaun Hollingworth
- Special Thanks Tony Myles, Neil Day, 3DO
Disc Archaeology
Findings from a byte-level analysis of the Japanese retail disc image (283,426,816 bytes / 138,240 blocks).
A censored easter egg
The executable contains the menu header string "Alternate Credits" — but the hidden joke-credits message that accompanies it in other builds was removed: no "Excuse my vanity", no repeated programmer name, none of the personal text. Whoever prepared the Japanese build stripped the easter egg's contents and left its header behind.
"RDO Programming By"
The Japanese credits open with the header "RDO Programming By" — a misprint of "3DO Programming By" that survives in the shipping build, crediting Keith Birkett of Krisalis Software.
Japanese localization machinery
The build adds a dedicated font.jap font and kanji-handling code (debug string "Whats this char? %c", an Amiga-flavoured PrintIText routine name), and the credits were reworked with headers like "Original Voices" — the voice acting itself remains the English recording.
Development leftovers
/bc/2d.old— a superseded version of the 2D piece data (79,824 bytes against the shipping2d's 11,244) left on the disc.kris.cine— the Krisalis logo stream — is padded to exactly 1,048,576 bytes (1 MiB), a suspiciously round size for a video file.- The British debug string "Shagged in timer1" ships in the executable.
Unallocated space
7,889 blocks (~15 MB) belong to no file — and none of it is the usual iamaduck filler. The padding contains recycled data including some 70 fragments of old-format 3DO FILM video chunks and stray stream headers — remnants of earlier video conversion work, pressed into the disc as padding.
Filesystem notes
The redundant directory copies ("avatars") of /System/Drivers, Folios, Programs, Scripts, plus rom_tags and the disc label, disagree between copies — stale older generations from multi-pass mastering, pressed into every disc. The root directory copies verify hash-identical, so this is a mastering artifact, not dump damage.
Linked Titles
- European Version - Battle Chess
- Americas Version - Battle Chess
Media
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Battle Chess Console Plus Jan 94 Review
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Battle Chess SuperGamePower Sept 94 Review