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14 August 2026

  • 09:0709:07, 14 August 2026 Virtual Vivid Sampler (hist | edit) [2,481 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (408,817,664 bytes / 199,168 blocks; 162 filesystem entries).'' === The publisher's name appears nowhere on the disc === A full-image sweep finds the string "Vivid" '''zero times''' anywhere on the disc — the label's name exists only on the packaging. The executable's copyright block instead credits ''"Virtual Productions"'', with an unusually stern confidentiality notice for a con...")
  • 09:0109:01, 14 August 2026 Woody Woodpecker And Friends Volume Three (hist | edit) [2,850 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (524,906,496 bytes / 256,000 blocks; 150 filesystem entries).'' === Menus from an unreleased Casper volume === The <code>/Screens</code> folder contains a complete, finished episode-selection menu for a '''Casper the Friendly Ghost cartoon volume that was never released on 3DO''': <code>Casper_Menu.img</code> (Casper presenting four episode thumbnails around an "ALL FOUR" button), an...")
  • 09:0109:01, 14 August 2026 Woody Woodpecker And Friends Volume Two (hist | edit) [3,059 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (524,599,296 bytes / 256,000 blocks; 152 filesystem entries).'' === Menus from an unreleased Casper volume === The <code>/Screens</code> folder contains a complete, finished episode-selection menu for a '''Casper the Friendly Ghost cartoon volume that was never released on 3DO''': <code>Casper_Menu.img</code> (Casper presenting four episode thumbnails around an "ALL FOUR" button), an...")
  • 08:5508:55, 14 August 2026 Woody Woodpecker And Friends Volume One (hist | edit) [2,971 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (525,209,600 bytes / 256,000 blocks; 150 filesystem entries).'' === Menus from an unreleased Casper volume === The disc's <code>/Screens</code> folder contains a complete, polished episode-selection menu for a '''Casper the Friendly Ghost cartoon volume that was never released on 3DO'''. MCA Universal shipped only the three Woody Woodpecker volumes; no Casper cartoon disc exists —...")
  • 08:4608:46, 14 August 2026 Dragons Lair(JP) (hist | edit) [3,296 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the Japanese retail disc image (242,094,080 bytes / 117,760 blocks).'' === An English game in a Japanese jacket === A full-image sweep (including Shift-JIS) finds '''no Japanese text anywhere on the disc''' — no menus, no messages, nothing. All 29 scene files are byte-identical in size to the American release's; the executable was merely rebuilt 4 bytes smaller, with its internal source file renamed from <...")
  • 08:4608:46, 14 August 2026 Dragons Lair(EU) (hist | edit) [4,577 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the European retail disc image (425,287,680 bytes / 207,360 blocks).'' === A hidden fifth language — including a rejected take === The M4 release advertises four languages, shipping its two text-bearing scenes in each (<code>A035E/F/G/I.DAT</code>, <code>A099E/F/G/I.DAT</code>) with flag-graphic selectors (<code>FLAGE</code>, <code>FLAGF</code>, <code>FLAGG</code>, <code>FLAGI</code>). But the disc carries...")
  • 08:4508:45, 14 August 2026 Dragons Lair(NA) (hist | edit) [3,863 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of both US retail pressings (disc hub codes DH 65003 and DH 65003-2).'' === Two pressings, zero differences === The US release exists in two physical pressings with different matrix/hub codes (<code>DH 65003</code> and <code>DH 65003-2</code>). A full byte-level comparison of verified dumps of both shows they are '''completely identical''' in every sector of content — same filesystem, same data, same padding....")
  • 08:3108:31, 14 August 2026 ESPN Soccer (hist | edit) [3,847 bytes] Elliogle (talk | contribs) (Created page with "== Credits == '''CD-ROM Production (IntelliPlay)''' *Senior Producer Scott Vogel *Assistant Producer Kerry Engelhardt *Special Adviser Mike Morgan *Technical Director Bill Markle *Programmer Cheryl Kendall *Art Director In Lee *Digital Factory Manager Rett Crocker *Graphic Artists Gene Fender, Susan Strathmann *Digital Factory Brian Dykes, Marc Frederick, Cheng Leong *Music Theme Patrick Belden '''Intellimedia Sports, Inc.''' *Chairman and CEO Ben J. Dyer *President and...")
  • 06:2706:27, 14 August 2026 Pretty Soldier Sailor Moon S-Demo (hist | edit) [4,064 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the Japanese demo disc image (194,600,960 bytes / 94,720 blocks; 255 filesystem entries).'' === A command-line demo player === The disc's program is <code>/Demo</code> (51,648 bytes), a movie/demo player whose Unix-style usage text survives intact — typo included: <code>demo [FilaName] -f [fps] -v [volume] (-m -b)</code> — with options documented as ''"-f...Set fps option (default is 24)"'', ''"-v...Set...")
  • 06:1506:15, 14 August 2026 Pretty Soldier Sailor Moon S (hist | edit) [7,968 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the Japanese retail disc image (597,999,616 bytes / 291,840 blocks).'' === A complete debug menu ships on the disc === The disc root contains <code>gmdebug</code> — an 83,104-byte standalone debug program, pressed onto every retail copy. Its menu strings describe a full development tool: * Modes: <code>BATTLE</code> / <code>DEBUG BATTLE</code> / <code>TITLE</code> / <code>DATA BASE</code> / <code>DEBANIM-1...")
  • 05:5205:52, 14 August 2026 Eye of Typhoon (hist | edit) [4,714 bytes] Elliogle (talk | contribs) (Created page with "<!-- ================================================================= --> <!-- Disc Archaeology — The Eye of Typhoon (1996, Viccom, KR) --> <!-- Paste into The Eye of Typhoon game page --> <!-- ================================================================= --> == Disc Archaeology == ''Findings from a byte-level analysis of the Korean retail disc (raw MODE1/2352 dump, 66,860 sectors — every sector's sync pattern verified intact;...")
  • 05:1605:16, 14 August 2026 Wolfenstein 3D(JP) (hist | edit) [4,400 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the Japanese retail disc image (115,957,760 bytes / 56,320 blocks), compared against the 1994 US release.'' === Cheat / password table === The password dispatch table survives unchanged in the Japanese executable (at offset <code>0x8BCC</code> in <code>launchme</code>), with all eight codes intact: <code>KICKBUTT</code> · <code>BURGER</code> · <code>GREG</code> · <code>NOKITTY</code> · <code>APPLEIIGS</c...")
  • 05:0405:04, 14 August 2026 Wolfenstein 3D(NA) (hist | edit) [4,013 bytes] Elliogle (talk | contribs) (Created page with "== Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (116,125,696 bytes / 56,320 blocks).'' === Cheat / password table === At offset <code>0x8BBA</code> inside <code>launchme</code>, adjacent to the game-state code, sits a compact password dispatch table: <code>KICKBUTT</code> · <code>BURGER</code> · <code>GREG</code> · <code>NOKITTY</code> · <code>APPLEIIGS</code> · <code>FENLEY</code> · <code>LOGICWARE</code> · <code>CHAD</cod...")
  • 05:0205:02, 14 August 2026 Olympic Soccer (hist | edit) [2,248 bytes] Elliogle (talk | contribs) (Created page with "<!-- ======================================================= --> <!-- Disc Archaeology — Olympic Soccer (1996, Panasonic, US) --> <!-- Paste into the Olympic Soccer game page --> <!-- ======================================================= --> == Disc Archaeology == ''Findings from a byte-level analysis of the US retail disc image (570,736,640 bytes / 278,528 blocks). Developed by Silicon Dreams; one of the last North American 3DO releases.'' === A Play...")